10 Video Games That Peaked Too Early

7. Fahrenheit

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Quantic Dream

Fahrenheit is the video game that put David Cage and Quantic Dream on the map, an "interactive drama" in which the player was forced to make permanent decisions which affected the multi-faceted cinematic story.

And Fahrenheit's 10-minute opening sequence was a perfect proof-of-concept for Quantic Dream's ambitious storytelling, as would be iterated upon in their subsequent games Heavy Rain, Beyond: Two Souls and Detroit: Become Human.

The game begins with protagonist Lucas Kane becoming possessed in a frosty New York City diner and murdering a man in the bathroom, after which he flees the scene as a manhunt is launched to track him down.

As a virtually faultless demonstration of the game's 24-esque multi-angle approach to story, it's nerve-shreddingly tense and concisely lays out most of the tools the player will be working with for the rest of the game.

But as a result it's also the best-crafted set-piece in the entire game, which becomes increasingly silly and tough to take seriously the longer it ambles along, leading to a head-smackingly ridiculous third act that veers violently off the rails.

Cage has since stated that this was due to time and budgetary constraints forcing development time to be shortened late in the day, but Fahrenheit never quite recaptures the incredible novelty appeal of that opening level.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.