10 Video Games That Punish You For Being Curious
6. Blasto - "Do Not Press"
Those of us who grew up with the earlier generations of videogaming will recall a far simpler type of gameplay - collect all the things, get to the flag, shoot all the flying red pixels. Levels weren't so much levels as they were canvases you could project your own imagination onto - when your characters, bullets and level geometry all look like big identical green boxes, you had to.
As games progressed into 3D we had a similar issue - sure, we could explore levels in a new dimension, but levels were sparse, completely untextured spaces with the odd obstacle thrown in. This meant that objects in those worlds stood out like a sore thumb - such as the huge, scant space in Blasto, with a huge button in the centre of it.
We all know the temptation of a button - a University of Virginia experiment shows people would rather press a button to give themselves an electric shock as opposed to sit bored (though admittedly, men skewed that quite heavily, as we are all 11 years old at heart).
So, as Blasto, if you should press this button, all of your controls will invert.
And given that Blasto is already an unforgivingly tricky game to begin with, good luck. Or, should that be, "kcul doog"?