In the wake of Grand Theft Auto Vs heist storylines and Red Dead Redemptions mournful chronicle of the Old West, it can be hard to imagine a world where Rockstar Norths artists might come to work to start work on a coal-fuelled hippopotamus. But in the late 90s DMA Design, as they were known, were prolific developers for various platforms. Just a year before Grand Theft Auto, they released Space Station Silicon Valley for the Nintendo 64, a colourful adventure where you possessed the mechanical animals and used their powers to stop the station colliding with Earth. The game impressed players and critics with its originality, and some of its aspects could even be seen as precursors to GTA the final level even has you running around New York City. Unfortunately, it was also pretty buggy. The game would lock up frequently if players had the consoles Expansion Pak installed and it was often possible to fall out of the game world. The games most infamous bug meant that one solitary souvenir, needed to fully complete the game and unlock a hidden bonus mode, lacked any collision detection. Players would pass through the object instead of picking it up and so would never manage that elusive 100% - the bonus level could be reached by cheat code, but with no way for the game to be patched, the player would always have unfinished business in Silicon Valley.