Short of being locked a dungeon with only a fresh green apple, there wasnt really any way to own a personal computer in the 1980s and not know about Dizzy. The egg-with-boxing-gloves starred in over a dozen titles, leaping and rolling through a fantasy landscape - finding items, taking them to a place where they could be used and finding yet more items as a result. Part of the fun was figuring out which key went into which lock, with many of the solutions drawing from fairy tales and mythology. Dizzy would get more robust as time went on and the games got larger, with one-hit deaths being replaced by an energy bar and food to replenish it. In the earlier games, however, he was as fragile as youd expect an egg to be and to make matters worse, his first couple of adventures were absolutely littered with game-ending booby-traps. One of the most notorious of these was a mossy walkway in the first Dizzy game; a thin green bridge stretched over a pit that, ominously, has bones at the bottom. Step on the wrong part of this walkway and the whole thing collapses, causing Dizzy to lose a life. And the game, as it turns out, as the walkway never reforms, trapping the player and effectively ending proceedings, no matter how many hours through they were. After staring mournfully at the far side for a while, players would have no choice but to commit repeated suicide, using up their remaining lives and starting the game afresh. 80s gamers knew the face of evil, and it was egg-shaped.