10 Video Games That Secretly Change Without You Noticing
3. High Chaos - Dishonored (2012)
After the empress is assassinated during the opening of Dishonored, the developers at Arkane left it up to players to decide how to reclaim the steampunk city of Dunwall from those behind the sinister plot.
Whether it's the methods players choose to reach their assassination targets in each of the meticulously designed levels to how they decide to deal with them, the consequences of their actions play a huge role in how the game unfolds. This primarily happens through the game's chaos system in which taking a stealthier approach by remaining undetected and eliminating targets nonlethally causes the city to remain in a normal state, earning players the canonically good ending.
Become a bloodthirsty killer, however, and the game enters its High Chaos state. Alongside the levels being populated with more guards, rats, and plague-infested weepers, there are likewise other subtle changes.
Some differences include character Emily having an increasingly cynical outlook and more violent guards, with alternative dialogue that reflects the bleaker version of Dunwall. Even the picture of Corvo shown at the end of each mission is bloodier in style.
This collection of changes is significant enough that a High Chaos playthrough is recommended for Dishonored and its equally excellent sequel.