10 Video Games That Secretly Punish You For Playing Well
3. Ravenskull
A deepest of deep cuts now with 1986's graphic adventure game Ravenskull, which tasks players with defending the village of Austberg and retrieving a stolen silver crucifix, which has been split into four parts and scattered throughout the game's four levels.
The player's performance is graded on a percentage scale, but this ultimately serves up a major drawback for cream-of-the-crop players who manage to complete a perfect run through the game by accomplishing every single possible task.
In a massive design oversight, the game only keeps track of two digits, meaning that if you do actually get 100% completion, the game will in fact perceive it to be 0% and therefore deny you the win.
And so, to beat the game legitimately, the most skilled Ravenskull players need to intentionally miss a task or two to ensure that the busted game counter keeps track of all their work.
For anyone nostalgic for the era where developers couldn't release a broken product and later fix it up with patches, consider fresh nonsense like this.