10 Video Games That Should Have Ended 10 Minutes Earlier
5. Uncharted 4: A Thief's End
This might be an unpopular opinion, but did Uncharted 4 really need that years-later epilogue sequence in which we see Nate and Elena kinda-sorta settled down with their teenager daughter Cassie?
Sure, it provided closure for fans, but it's also arguably a little too cutely sequel-baiting for its own good, quite obviously teasing a future game starring Cassie herself.
But more than that, the epilogue invites ridicule when Nate and Elena decide to finally tell their daughter about all their adventures, considering that Nate will need to omit the fact that he murdered literally thousands of people in his quest for treasure.
The pre-epilogue sequence, in which Nate and Elena decide to rein in their illegal adventuring and go straight, feels like a more modest and restrained way to close things out, leaving the door just open enough for Nate to return, yet still giving him a satisfying send-off regardless.
By comparison, the epilogue wanted to have its cake and eat it too, and ended up overreaching as a result. That's not to say it wasn't a well executed sequence, but that sometimes you can give fans a little too much of what they want.