10 Video Games That Should've NEVER Got Sequels
4. Knack
Sequel: Knack II
You can wrack your brain trying to come up with some good reason why Knack needed a sequel, or who even asked for one.
Knack was an effort by Sony to prove PS4's launch lineup wasn't just made up of FPSs. Knack, however, unknowingly showed the limits of the PS4's graphics card as the sheer volume of particles caused the game to lag persistently. Knack's target audience also caused problems, as it tried to cater to both newcomer and veteran gamers. On top of that, it's like no one on the production team knew what Knack wanted to be.
Creator Mark Cerny said:
"We have platforming, but we've deemphasized jumps in that context"
...who thought that was a good idea?
While Knack II was an improvement on the original game, there weren't enough new features that justify its existence. In its launching week in Japan, the game only sold 2,106 units.
At the end of the day, only an ass would ask for a Knack sequel.