10 Video Games That Totally Wasted Their Biggest Selling Point

5. Lara's Debut On Next-Gen - Tomb Raider: The Angel Of Darkness

Tomb Raider angel of darkness
Crystal Dynamics

A game so bad, even the most diehard Lara Croft fans barely remember its existence. Angel of Darkness was supposed to be Lara's next-gen debut; one filled with jaw-dropping graphics, refined platforming and a story that would make the most of its 'darker' presentation. In the end, we got stealth - stealth - levels that had you using the most rudimentary mechanics to avoid detection and take down enemies through canned animations, puzzles that were far too easy to complete and a move away from actual tomb raiding into a multiple city-spanning tale that felt completely aimless.

In addition, better and more detailed graphics highlighted something we never thought possible at the time; that Lara's ludicrously-proportioned frame could actually look ridiculous, the more realistic the world around her became. Less an ass-kicking, dual pistol-wielding badass at home battling a T-Rex or backflipping away from tigers and more a Smackdown create-a-superstar gone rogue, this weird feeling of 'getting with the times' extended across AoD's entirety.

What was supposed to be the highlight of the PS2's exclusive library fell down in every respect. Angel of Darkness remains one of the most disappointing games of all time, and one so completely off-kilter with fan expectation it forced Crystal Dynamics to reboot the character almost entirely three years later.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.