10 Video Games That Totally Wasted Their Biggest Selling Point

4. Those Unprecedented Graphics - The Order: 1886

The Order 1886
Ready At Dawn

The last two years in the gaming industry have been fraught with errors and major lapses of judgement. From Microsoft's now-legendary balls up of the Xbox One's reveal to every single triple-A game launching with various crippling issues on day one, until the tail end of 2015 and into 2016, it was looking as though the negative perception people had of the new machines was to remain true.

And could you blame them? If it weren't for the likes of The Witcher 3, Metal Gear Solid V or Fallout 4 righting the ship, we'd be left with toss like Watch_Dogs and The Order: 1886, the latter a game that should've been the best-looking and best-playing thing on your shiny new PS4, yet turned into one overlong cutscene instead.

Quotes from the developers downplayed the importance of game length and actual gameplay in favour of supposed quality, setting up the expectation for The Order to be something short, but incredible in a way that would change the very core of the industry itself. What we got were terribly repetitious 'boss battles' (literally the same fight, copy n' pasted twice), cover-shooter mechanics that paled in comparison to the original Gears of War, and a story that barely did anything with its killer 'Knights of the Round Table tackle werewolves at midnight' setup.

The Order came to embody everything people hated about the new hardware push; all talk and all show, with zero substance.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.