10 Video Games That Wasted Your Money

4. Fighter Within

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Microsoft

Released in 2010 for the Xbox 360, Microsoft’s motion-sensing Kinect peripheral was tantalizingly futuristic yet majorly substandard in terms of both its functionality and its lineup of titles.

Hopes were high that the second-generation version that launched with the Xbox One (in 2013) would finally live up to the promise of its precursor. While it certainly did in some cases, titles such as Fighter Within verified that the Kinect was still a glitchy gimmick not worth the exorbitant financial investment.

Like Fighters Uncaged before it, Fighter Within was decent enough to look at, but it was plagued by shoddy controls and even shoddier motion detection.

What’s more, its pathetically weak plot gave players almost no incentive to battle components. (True, fighting games weren’t known for having capitating storylines back then, but even when compared to its contemporaries, it fell short.)

Fighter Within would’ve failed as a tech demo, let alone as a full-priced experience that – if bought alongside the Kinect – conned players into throwing hundreds of dollars down the drain.

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Hey there! Outside of WhatCulture, I'm a former editor at PopMatters and a contributor to Kerrang!, Consequence, PROG, Metal Injection, Loudwire, and more. I've written books about Jethro Tull, Opeth, and Dream Theater and I run a creative arts journal called The Bookends Review. Oh, and I live in Philadelphia and teach academic/creative writing courses at a few colleges/universities.