10 Video Games That Went Extreme To Protect Spoilers

8. Filming Unused Scenes & (Possibly) Fake Endings - Red Dead Redemption 2

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Rockstar Games

Similar to Bethesda keeping their voice actors in the dark about Fallout 4, Rockstar Games took a total cloak-and-dagger approach to recording performance capture for Red Dead Redemption 2.

Actor Gabriel Sloyer, who played gang member Javier Escuella in the game, spoke to Eurogamer about the extremely secretive process of working on the title.

For starters, Sloyer was never formally told what he was working on, and though he and other cast members figured it out soon enough, they weren't allowed to talk about their roles for roughly five years due to the game's prolonged development.

Sloyer added that they filmed a lot of material that ended up being cut, and he and his castmates speculated that Rockstar was deliberately having them act out fake endings in order to ensure they couldn't leak any concrete plot information even if they wanted to:

"I remember we shot a lot of stuff that was cut. I wasn't in the writer's room, obviously, but I've heard rumours... My castmates might say, 'Oh, I think they were going in this direction with this guy and then they switched him back the other way.' We're just guessing like anybody else.
And then my feeling is, 'Are you filming this fake ending for us? To make us confused? Are these things you're deciding between, or...?' But that's the process."
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