10 Video Games That Were Somehow Worse Than We Expected
5. Daikatana
After John Romero walked away from id Software, the Doom co-creator brainstormed a new IP, which he believed to be his magnum opus, Daikatana.
Despite the fact the advertisements promised Romero's first-person shooter would "make you his bitch," skepticism arose almost immediately. Due to a change in engine, laughable marketing, staff walkouts, and a three-year delay, it was obvious the project wasn't going to be on Doom's level. Considering only two people stuck with the development from beginning to end, players had good reason to prepare for the worst.
However, Daikatana was so shoddy, it's baffling that its creator is the same person who helped redefine the FPS genre in the early '90s. It's hard to find a single positive quality, due to the game's dreary design, monotonous music, shabby controls, and generic weaponry. Even though the two CPU-controlled sidekicks were a big selling point, they rarely carry out their designated functions, making certain sections of the gameplay unbearable.
Few games have bombed as specularly as Daikatana before and since, and with good reason. Even though John Romero was once a titan in the industry, he's never truly recovered from this game's development.