10 Video Games That Were Too Damn Short

"That'll be $20 an hour, please!"

deus ex
Eidos

In the modern gaming landscape, games are too long more than they are too short. Sandbox titles and games-as-service releases are incredibly popular, and as a result it's the norm for the average blockbuster to be anywhere from 20 to 30 to 200 hours long. Where the argument once was "is this worth $60?" it's now "is all this content just quantity over quality?"

That said, there have still been plenty of titles - both past and present - that have come out feeling a little undercooked. Games with great ideas and concepts that wow you for five hours or so, but then suddenly come to an end out of nowhere. Games that leave you feeling short-changed, robbed of an interesting twist just as the story was getting going. Games that feel entirely made to set up a sequel years down the line, rather than give you the complete package.

These titles might not be bad - and quality isn't purely measured in length - it's just that you come out the other end wishing there was more, and with a nagging suspicion that they climaxed too early. Not that I'd know anything about.

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Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.