10 Video Games That Were Too Damn Short

9. Homefront

Homefront 2011
THQ

The Homefront series deserved better games. Both the original and sequel, which was crafted by a team of new developers, failed to fulfil the potential of the premise, which chronicled the Korean invasion of the US.

Both games are still enjoyable in their own right, but it's the original we need to talk about today. Essentially, like most other modern-military shooters from the late 2000s, Homefront played out like a Call of Duty clone but with the backgrounds and enemies swapped out. It was on-rails and scripted to a fault, but there were a bunch of inspired set-pieces in there, and enough excitement to carry the player through.

However, establishing a new world order and how a force like a unified Korea could invade the US and occupy it takes time to be believable, as does establishing the player's place in this environment - and time isn't what Homefront's campaign had.

At only four-hours long, the story buckled under its own weight, and while the climactic firefight was bold and exciting, it felt more like the midpoint of a story than the resolution.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.