10 Video Games You INSTANTLY Knew Were Trash
6. Tomb Raider: The Angel Of Darkness
From one generation-leaping dud to another now, then, with Tomb Raider: The Angel of Darkness. The hype for this thing was fierce, given that it marked the series' first outing on the PS2, and like Driv3r promised to introduce a bevy of fancy new gameplay mechanics.
Unlike that game, though, not even the opening cinematic was safe from derision, with the font for the opening "two days later" title card looking like it was picked by a bored intern at 4:59pm on a Friday.
And even once the game starts proper, players are forced to slog through a stamina-drainingly tedious tutorial, a tutorial likely deemed necessary to acquaint players with the fundamentally terrible controls, camera, and litany of glitches.
Nothing feels good in this game, which for a series that had maintained a decently consistent level of quality up to this point, was hugely deflating.
That it later emerged that developer Core Design struggled to meet tight production deadlines wasn't even remotely surprising.
There was certainly ambition dripping from The Angel of Darkness, but it took no time at all for players to appreciate that the team had bitten off far more than they could chew.