10 Ways Gaming Is Better (And Worse) Than Ever

6. Better - Plateauing Graphics Technology Puts The Emphasis On Gameplay

Nintendo Labo piano
Nintendo

Back to graphics, and as mentioned earlier, the whole "4K race" has always felt like a bust, because we're already at a point where games look as stunning as they need to be. Film, too, reached a point where the sheer technology of capturing an image was adequate, actively stepping back from the experimental 48fps that was used in The Hobbit. Audiences and production companies alike realised that, actually, there isn't always some nebulous "better quality image" out there, and creators need to work with what's more widely accepted.

In gaming, we're seeing this as games and consoles with a 4K focus fail to catch on. The PS4 Pro and Xbox One X have arrived to very little fanfare, yet taken alongside the Nintendo Switch's runaway sales and its "underpowered games", they prove one thing: Gameplay always trumps graphics.

Nintendo even went one further, generating a huge burst of interest around new gameplay experiences with a few pieces of cardboard, proving the average consumer is hungry for the very thing that lies at the heart of why they play in the first place: New video games.

Now we have the best graphics tech ever made and they're accessible to more developers than ever, the future is sure to be routed in innovative mechanics, not extra shiny faces.

Still, that's the future. For now...

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.