10 Ways Rocksteady Should Have Made Batman: Arkham Knight

2. Reduce The Riddler's Raceways And Lose The Mech Boss

Batman arkham knight riddler final battle
Rocksteady

In striving to evolve the base idea of The Riddler filling out the game environment with tons upon tons of puzzles to solve, Arkham Knight saw him somehow develop the super-powered ability to single-handedly build entire raceways underground; ones that were complete with moving parts, death-dealing traps and huge moving platforms.

Even if you could get on board with this idea (which I and many others couldn't), the gameplay behind them - which amounted to time trials and dodging environmental hazards - was rote at best. Simply put, nobody bought a Batman game to whizz around racetracks in the Batmobile, and it stood out like a sore thumb, especially when Riddler revealed his 'final form' to be a whopping great mech.

Getting through The Riddler's former puzzles took genuine smarts and an attention to detail that always made you feel like you achieved something, and whilst the majority of the environmental puzzles elsewhere in Gotham retained this feel, facing off against Nigma should've been the apex of this approach. We needed well-written riddles that The Riddler himself would inevitably give away clues to solving through his incessant need to placate his own ego, not a quick-time event beatdown that literally spelt out "Brawn is better than brains."

Where Arkham City rewarded you with a sweet underground takedown (pulling Riddler straight through the floor and calmly turning him over to the authorities) Knight's culmination had him blasting you with massive lasers, before you punched him repeatedly, God of War-style, the entire thing being the most threadbare payoff for hours upon hours of puzzle solving.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.