10 Ways Rocksteady Should Have Made Batman: Arkham Knight
10. Spread It Out Across More Than One Night
Like Arkham Origins, Knight took on the timeframe of setting all its events across one evening. From the string of main missions which take hours to complete, to side-missions, collectibles and general exploration in between, we were meant to believe it had all happened in the span of around nine hours, max.
Assumedly it was done to show Batman being pushed to breaking point as all his greatest enemies descended on his city at once, but with all the will in the world, it's a tough sell to conceptualise. This time element is rarely played upon aside from Alfred commenting on it after every three or four missions - or by looking at the wear and tear on his costume - but that's it.
The only way for it to make logical sense was in reducing each side mission to a handful that only take minutes to fulfil, portraying Batman's crusade across Gotham as one that ensnared all his deadliest foes in one fell swoop. That serves Batman being a badass, sure, but it makes all his villains feel like bit-part characters.
They're more of an annoyance, busywork even, rather than part of a larger narrative that could've introduced them over the course of multiple outings.