10 Ways Spyro: Reignited Is Better (And Worse) Than Crash Bandicoot: N Sane Trilogy

9. Better: Less Wonky Physics/Jump Mechanics

Spyro Crash
Activision

Vicarious Visions chose to use the same jump mechanics across all three games in the N Sane trilogy. It’s an understandable decision, as it makes it easier for newcomers to adapt. However, combined with the pillbox shaped hitbox and Crash 1’s general difficulty, it can make certain sections (The High Road especially) unbearable.

Without the sliding and double jumps present in the later games, the physics felt really off. Spyro manages to feel a lot more balanced, while still keeping the controls similar across all three games. Although new power ups were added, Spyro is as smooth as ever no matter which game you’re playing.

Flying is the only place you’ll find any problems. Spyro’s turning circle in the air is wider and slower this time around, but you’ll only really notice on the Speedway style levels. They’re pretty forgiving too, so you won’t get caught out unless you’ve memorised the routes from the PlayStation 1.

Other than that, flying works as well as ever, and abilities like skull bash are added seamlessly. It’s a small thing, but it means far less hassle when switching between the games.

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