10. Patches Take Seconds To Apply
Patches being quickfire fixes were totally the case on PS3 and Xbox 360, but this generation we've seen integral chunks of games being held back for a 'day one patch', or broken titles like 2014's Assassin's Creed Unity requiring 40GB of rectification to play without the main character's face falling off.
It's just not on, and as the industry has grown exponentially, so to have publisher demands. Developers are expected to turn their games around faster than ever, with the term 'known shippable' applying to any glitches or bugs discovered whilst the game goes off to print. This means tons of fixes and bolted-on gameplay features get held back, meaning regardless of if you buy physical or digital, your game will sit for sometimes multiple hours before you can actually play.
Onto the Switch, and thanks to a mix of lightning fast firmware and smaller game file sizes, some patches can apply in the background while you play, or if they do halt gameplay, they're complete in 10-15 seconds, tops.
It's a reminder of where the industry was at in the late 2000s, most definitely should be right now, and is a far better way to experience games.