10 Ways The PS4 Has Systematically Destroyed The Xbox One

4. Not Letting One Of Their Biggest Properties Burn

Halo 4
343 Industries

Why, oh why, did Halo have to die?

I can't answer that question, but we can look at the autopsy report, as right now - some three years post-release - the Halo: Master Chief Collection is still unplayable online. The franchise that singlehandedly shut down Times Square when its third instalment launched is now one of the most reliably broken titles on the market, despite remaining a household name - a formula that only ever ends in more people being disappointed.

Released in a horrendously broken state when it came to getting connected, after months of patches and "If this is happening, try this!" messaging, both 343 Industries and Microsoft moved onto Halo 5.

Seriously, they just gave up.

If you buy the Halo: MCC now - which you might just do, because its remastered campaigns are still worth playing - going online is met with five minute-plus match times, with disconnects following shortly after.

Such a blatant disregard for consumers investing money in their games might have been forgivable, but Halo 5 would then become the worst-selling entry in the series, further burying a property that should be to Xbox what Mario is to Nintendo.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.