10 Ways To Make A Godzilla Video Game That Doesn't Suck

1. An Epic & Engaging Story

No Godzilla game has ever had a good story. Every game assumed you don€™t care, and so never bothered with coming up with anything remotely compelling. Many of them presented the player with another shallow alien invasion setup that couldn€™t even live up to its own potential, which isn€™t saying much. Now, with video game technology more powerful than ever, developers have the capability to tell a proper narrative with epic stakes, and in such a way that you can actually get invested in. Unlike films, video games aren€™t limited by the physical boundaries of reality, so a game could tell a Godzilla story on a scale we€™ve never seen before. Utilizing all the ideas and design elements previously outlined, it could tell an epic tale of global destruction involving every major monster from the franchise, switching back and forth between the human and creature perspectives, so as to achieve maximum narrative effect. Such a monster game has yet to be made, so the experience would be a wholly unique one that would easily attract a large number of gamers, regardless of how familiar they are with the mythos. Make it happen. What do you think is needed to make a great Godzilla game? Let us know in the comments!
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Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.