10 Ways To Make A Godzilla Video Game That Doesn't Suck

7. A Large Cast Of Monsters

Any film series is only as good as its supporting cast, and the Godzilla series has always had an impressive cast of enemy and ally monsters. Without creatures such as the benevolent Mothra, the wicked King Ghidorah, and the underdog Anguirus, the Godzilla franchise wouldn€™t be as successful as it is. Given the important roles these monsters play in the mythos, it is also important that they play a major part in any Godzilla-based video game. Thankfully recent titles have realized this and have done a pretty decent job of including most of the monster characters from the films. Even the PS4 game, as bad as it is, managed not to mess this up. It€™s practically expected now, to the point that anything less would be disappointing. All this is to say that an easy step on the path towards a good Godzilla game is to be inclusive. While it€™s not necessary that absolutely every monster be included, the major ones must be, and fully playable of course. This cast of monsters is so diverse that, if all were given the same level of attention as Godzilla himself, you would have a distinct cast that all feel and play different from each other, which would add variety to the game. And when your cast is comprised of massive and slow-moving creatures, variety is all the more important in order to keep the game from descending into repetition, as so many other Godzilla games have before.
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Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.