10 Ways To Make A Godzilla Video Game That Doesn't Suck

4. An Adequate Budget

It may or may not surprise you that video games based on the Godzilla franchise tend not to have the same budgetary advantages as other, more massively popular titles, and this is precisely why most of them let everyone down. Too often they are given a small budget and created in a very short amount of time, which leads to games like Godzilla on the PS4, a game so shallow it would be more at home in an arcade than a current generation console. This is perhaps the single biggest issue that consistently keeps the franchise from getting a truly great release. It results in games that are below the current standards of the industry in every way, and if a legitimately impressive Godzilla game is to ever have a chance of being made, then more money and resources need to go into its production. Sure, making such a game would be risky given Godzilla€™s relatively niche appeal (though this could change given the success of WB€™s film series), but if Mad Max can get a competently-made video game, why can€™t Godzilla?
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Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.