8 Ways To Make An Assassin's Creed Game That Doesn't Suck
2. Wait And PERFECT Glitches & Bugs
Determined to shake their reputation as harbingers of glitch-filled (yet incredibly fun) games, Bethesda look to have finally 'fixed' Fallout with their fourth instalment - something that although I mentioned the act of how this impacts gameplay, also applies to aesthetics and the presentation of your product. Assassin's Creed these days is less an immaculate triple-A system-seller and more a hodgepodge of half-baked ideas strung across 27 separate studios worldwide (yes, really), the resulting puppet-strings on show slowly strangling something that's already struggling to breathe as it is. Floating NPCs, protagonists falling through the floor, character models loading in with their arms out wide, faces melting off, avatars not realising when there's something to be interacted with, other NPCs wandering into cutscenes - I could go on. Syndicate for the most part manages to hold together, but then you look at the likes of Metal Gear Solid V, The Witcher 3 and upcoming Fallout 4 - and it's just ridiculous they're all releasing on the same hardware.