10 Ways To Make The Perfect Star Wars Video Game

8. No Motion Controls

Star wars kinect
Disney

Star Wars Kinect was actually a brilliant idea, but it was poorly executed due to the obvious limitations of the Xbox 360's expensive peripheral. The game was way too sensitive in places, and totally ignored your movement in others - we were all ridiculously excited to genuinely swing a Lightsaber, but it just never reliably worked.

As such, any game that is carrying the lofty expectation of being the ultimate Star Wars video game needs to avoid motion controls at all costs. It doesn't matter if Sony, Nintendo or Microsoft need to justify their controllers having pricey inbuilt motion detectors, they simply don't work anywhere near as well as they should.

Picture the scene: You're piloting the Millennium Falcon through an asteroid belt, but instead of using the trusty control sticks, you're twisting and turning the gamepad in the vague hope that the 'hunk of junk' will respond to your movements. Obviously it wont, and BOOM, straight into a large asteroid. Now you've killed off at least two main characters, all thanks to dodgy controls.

Enough is enough; gamers like physical control sticks, so don't take them away from us.

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Probably the only person ever to see all the endings of the awful Shadow the Hedgehog video game. Professional proofreader, football fanatic, lion tamer and occasional liar.