1. Appreciation For The Simpler Things
To wrap things up, I'd like to remind everyone of something all those parental associations tend to forget. Not every game is violent, or time consuming, or addictive, or competitive. Indie game developers Thatgamecompany have developed the likes of 2009's Flower, and the more recent Journey. These games instill a sense of wonder in the player through color, style, and a minimalist approach to gameplay. Challenge isn't the focal point of these games. I hesitate to even call them games. They're more like experiences. Even with their simplicity, these games bring up emotions that you normally don't equate with a video game. Flower features no text, no dialogue, just you, controlling the passage of colorful petals through the manipulation of wind. Instead of garnering digital trophies and achievements for all of your accomplishments, you hear the music swell and change in accordance to your actions. It's truly a rewarding feeling. In Journey, you have a set goal: make it to the mountain in the distance. No text, or dialogue, but interestingly you can meet up with anonymous players, and even work together. However, there is no distinct method of communication. This game is beautiful, and it makes you think. By the end of it, you truly understand that it's not about the destination, but rather the journey to get there. These games have not come and left without recognition. Widely praised by gaming audiences, yes, but Flower received acclaim from The Academy of Interactive Arts and Sciences, as well as being inducted into the gaming exhibit of the Smithsonian American Art Museum. Journey received just as much praise, snagging a Grammy for Best Score Soundtrack for Visual Media. Although still a fledgling industry, video games are earning their place among the most beloved art forms.
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