10 Ways Video Games Keep Lying To You
3. Glorified Tech Demos At Launch
It used to be standard for new game consoles to launch alongside great and now iconic games. Numerous Mario titles, Altered Beast, F-Zero, Tekken, Halo - all, to varying degrees, games that could potentially sell a console.
As game development got more complex, the quality of launch titles slowly diminished. Games like Genji: Days Of The Blade or Kameo: Elements Of Power were fine, but were primarily built around showing off what their respective new consoles could do. Launch games started feeling more targeted; more an extension of marketing.
By the Xbox One/PS4 era, that concept had become standard. The Order: 1886 was shown off early in the PS4's hype cycle, and rightfully so - it was an astonishing jump in graphics. But when the actual game came out, there just wasn't much to it. Ready at Dawn's console title was a generic shooter that... looked really good. It was basically a tech demo meant to show off the PS4's capabilities first, and be a game second.
So far this generation we've mostly got upgraded versions of games we just recently played. Yes, the visual upgrades were significant, but imagine if the Nintendo 64 launched with a 2.5D version of Super Mario World. Kind of underwhelming.