10 Weirdest PS1 & PS2 Games That Wouldn't Get Made Today

Weird then, weirder now.

Lsd Simulator
Asmik Ace Entertainment

We all love a bit of weird and wonderful, don't we?

If we all played the same, bland games, where would be the fun in that? The occasional quirky title, the bizarre game you can't explain to your mates but insist they should try it out anyway.

Like the one that sees a disenfranchised Artic animal want to sing, or the game literally named after a psychedelic drug.

Or the golf game that replaces golf balls with amphibious creatures?

See how weird that sounds...?

That's because, well, they are.

What was once a flutter in the realms of the odd back then would have a much harder time getting out there now. Sure, there are still wacky games that get published, not disputing that.

But the following are a handful of games that were... well, either before their time or just too weird to get made now. Times change, tastes move on and more randomly successful games have knocked the quirky appeal out of the sails of these games.

For these titles, there's a time and a place, and that was a long time ago. Let's look at ten examples that time wouldn't be kind to nowadays.

10. Incredible Crisis

Lsd Simulator
Titus Interactive

Incredible Crisis is what would happen if Japan got hold of the rights to Mr. Bean, Mr. Magoo and Bottom, slapped on some of their trademark wacky game show antics and dressed it up as a party game.

Following the unluckiest family around, Incredible Crisis throws just about every instance of bad luck at them as they try and make it to grandma Hatsu's birthday. Last minute, alive, and in one piece, preferably.

It was absolute bonkers from start to finish, that can be experienced as a single player but more fun if you pass the pad between mini games. This predates WarioWare, so along with Bishi Bashi Special it was pretty niche.

Yet whilst party games are still "a thing", they're usually reserved for the well established franchises. Look at Mario Party, or Mario & Sonic, for example.

Whilst it's not too far to pitch something like this, we've had something similar in Nippon Marathon. But who can honestly say they've exhausted many an hour into that?

As it stands, I couldn't see Incredible Crisis Remastered having the same impact as it did in 2000.

 
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Contributor

Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.