10 Worst Parts Of 5-Star Video Games
1. Weapon Durability - The Legend Of Zelda: Breath Of The Wild
Weapon durability only works well in video games where weapons spontaneously breaking is supposed to happen. In the WWE 2K series, you can only hit an adversary with a kendo stick or a steel chair so many times before it either snaps or dents so much it's unusable.
The Legend of Zelda: Breath of the Wild should not rely on such a system. At all.
Its weapon durability system instantly caused a fan divide. No longer could you find a cool weapon and stick with it throughout the whole game as, in a manner to encourage variety, Nintendo opted to have such weapons break over time, meaning your favoured weapon of choice was restricted by its lifespan. On a more extreme level, some weapons will even disintegrate after only a couple of uses.
It must be stated that, in a way, this does pressure fans into thinking about which weapons to use and when to use them. Saving the better weapons for the tougher challenges, for example, is the point Nintendo attempted to convey with the introduction of such an alienating system.
For many players, that wasn't the point that came across. Instead, many considered the experience hampered by an unbalanced and punishing system.