10 Worst Unskippable Gaming Cutscenes You’ll See Hundreds Of Times

A simple click to skip option would've improved these games exponentially.

Final Fantasy X Laugh
Square Enix

Cutscenes can be a great way to help the player better understand the implications of their actions in games. They can serve to further the story, and give games a cinematic feel, injecting the characters surrounding you with an added degree of, well, character.

Therefore, it should be pretty clear that we here at WhatCulture are pretty unanimously pro-cutscene. However, that support comes with one pretty significant caveat: They have to be skippable.

This much is non-negotiable.

Sure, during your first playthrough cutscenes are a great way to properly immerse the player in the world around them, few would argue otherwise. But if I'm playing through a favourite title for the 50th time the last thing I want to do is be forced to suffer through the same cinematics that I can probably recite entirely from memory, without even the possibility for a reprieve in an option to skip through.

Sometimes, being forced to rewatch cutscenes can be so frustrating that it can put you off playing the game, in a process that is like being forced through an endless assault of entrees and ending up too full to warrant finishing your main course.

These games forgot the golden rule, leaving players everywhere repeatedly frustrated.

10. Super Mario Odyssey

Final Fantasy X Laugh
Nintendo

Super Mario Odyssey lived up to the weighty expectations surrounding every main-series Mario title and more than delivered with an excellent and expansive adventure for the Nintendo Switch. Odyssey takes pointers from the open-world experience of Mario 64, rather than the more linear gameplay of Galaxy, to allow to the player to explore a variety of worlds, collecting Power Moons to progress through the story.

Once the player has completed the story and reached the endgame, Mario will make a nostalgic return to the Mushroom Kingdom, and explore the iconic Peaches' castle.

Mario will then be tasked by Archivist Toadette with going back out into the various kingdoms and search for a set of previously unattainable Star Moons for completing various objectives. The problem is if the player makes the logical choice and collects several of these Moons, they must give them to the Toadette one by one, and sit through a short cutscene, every, single, time.

 
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Adrian Bishop hasn't written a bio just yet, but if they had... it would appear here.