10 Worst Video Game Checkpoints EVER
5. Any Level On Brutal Mode - Uncharted: The Nathan Drake Collection
As astonishingly well-crafted as the Uncharted franchise might be, it's painfully clear that the remastered Nathan Drake Collection - which was outsourced to Bluepoint Games rather than completed by Naughty Dog themselves - was sent out into the wild without sufficient play-testing at higher difficulties.
The remaster introduced an additional "Brutal" difficulty, in which the player deals only half the damage of Normal difficulty while taking quadruple the damage from enemy fire. Oh, and ammo is a lot more scarce.
The result is a game that'd be unbalanced to the point of hilarity were it not so genuinely annoying.
There are numerous sections in all three games where players can spend literally hours trying to skate by a single small section, which is more likely achieved through luck than skill.
Two or three bullets are enough to kill you, often resulting in a respawn at a checkpoint where you're open to enemy fire and most likely killed once again within a couple of seconds.
Tellingly, Uncharted 4: A Thief's End didn't release with a Brutal mode, confirming just how much of a poorly engineered mess it truly is.