10 WORST Ways Video Games Took Away Your Favourite Powers

9. The Super-Charged Gravity Gun Gets Conveniently Nerfed - Half-Life 2: Episode One

Half Life 2 Episode One
Valve

Half-Life 2 actually comes up with a pretty solid explanation for Gordon Freeman's arsenal of weapons being stripped away at the beginning - the G-Man took them at the end of the first game.

But less convincing is Half-Life 2's transparent attempts to portion out use of the super-charged Gravity Gun.

Though players have the "normal" Gravity Gun for most of the game, in Half-Life 2's penultimate level, it becomes super-charged by interacting with Combine technology, now allowing the player to throw far larger objects and also organic matter - yes, humans.

It's an epic power fantasy, though one which proves to be disappointingly short-lived, as the super-charged power is only sporadically available in the follow-up, Half Life 2: Episode One.

Once you reactivate the Citadel core's containment field, the Gravity Gun permanently reverts to its original state, and players are never once given the opportunity to super-charge it in Episode Two - without cheating, anyway.

This was clearly a case of Valve realising that the weapon was too over-powered to be in the player's possession forever more, but damn if it wasn't a blast to use while we had it.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.