10 WORST Ways Video Games Took Away Your Favourite Powers
9. The Super-Charged Gravity Gun Gets Conveniently Nerfed - Half-Life 2: Episode One
Half-Life 2 actually comes up with a pretty solid explanation for Gordon Freeman's arsenal of weapons being stripped away at the beginning - the G-Man took them at the end of the first game.
But less convincing is Half-Life 2's transparent attempts to portion out use of the super-charged Gravity Gun.
Though players have the "normal" Gravity Gun for most of the game, in Half-Life 2's penultimate level, it becomes super-charged by interacting with Combine technology, now allowing the player to throw far larger objects and also organic matter - yes, humans.
It's an epic power fantasy, though one which proves to be disappointingly short-lived, as the super-charged power is only sporadically available in the follow-up, Half Life 2: Episode One.
Once you reactivate the Citadel core's containment field, the Gravity Gun permanently reverts to its original state, and players are never once given the opportunity to super-charge it in Episode Two - without cheating, anyway.
This was clearly a case of Valve realising that the weapon was too over-powered to be in the player's possession forever more, but damn if it wasn't a blast to use while we had it.