11 Biggest Video Game Plot Holes You Can’t Explain
4. All Zombie Games - Getting Bitten And Shrugging It Off
Chalk this down to "because gameplay" if you like - but how do you set up a world centred around the idea of flesh-hungry zombies turning anyone within reach of their teeth - only to then allow the protagonist to get attacked and survive?
Naturally the only way around this is a contrived "They have a temporary cure!"-sort of thing, but when you're making such a massive deal (in Dead Rising's case for example) of their being a need to retrieve Zombrex for your daughter's slowly-turning fate following a bite, there should be something in place that allows you to roam around unimpeded instead.
Sorry, did that just ruin every zombie video game ever?