11 Facts You Never Knew About The Development Of Metal Gear Solid
Even David Hayter didn't know he wasn't the star of Metal Gear Solid 2.
When you have a series as weird and as wonderful as Konami's Metal Gear Solid, you know there's going to be plenty of juicy stories littering the history of its lengthy development. Hell, taking into account the drama surrounding the release of Metal Gear Solid V alone, you could probably write a short novel about the behind the scenes exploits of what it was like working in the former Kojima Productions' offices these last few years. To that end, Metal Gear Solid has never exactly been a conventional set of games, and it makes sense that some out-the-box thinking was required to make this franchise as unique as it is. And while we don't know much about the secretive creation of these releases (after all, secrecy is kind of Kojima's m.o.) I've scoured high and low to get the inside scoop on what makes these games tick. Thankfully for the players, the same titles we've been playing for years still house a few secrets even after all this time. From discarded original ideas to the surprising way developers conjured up some of gaming's most memorable levels, I've amassed 11 of the most surprising facts that shaped one of the biggest properties the industry has ever seen.