2. Features Of Later Games Were Prototyped As Early As Metal Gear Solid 1
Metal Gear Solid has always been an ambitious series, yet most of its ingenious ideas were actually conceived decades before they could ever be implemented. Be it because of technical issues or just mere time constraints, if Kojima had his way then many of the franchise's staple gameplay mechanics would have been included as early as the original Metal Gear Solid. For instance you probably know that the famous first-person mode was prototyped for that original release, but the developers were also testing out things like the later games' crouch-walk, a drone camera and Snake's spin-kick, years before they showed up in the sequels. https://www.youtube.com/watch?v=7SDvdTvtBGI
Josh Brown
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.
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