Remember the days when visionary game designer Peter Molyneux used to come good on his promises, and create games that lived up to their lofty ambitions? No? Well then please cast your mind back to the early Fable series. The original Fable was without doubt the prettiest RPG of its time, and one of the few games on the original Xbox that made people stand up and take notice of Microsoft's powerful but relatively obscure console. Fable's world was brimming with character like no world before it, and it was a joy to wander around the town hubs chatting to the eccentric NPCs and engaging in weird quests that didn't take themselves too seriously. Fable made some interesting innovations to existing RPG mechanics, allowing players to choose between carrying out quests in good or evil ways. Depending on how you went about these, as well as your behaviours towards innocent people and the law, your character's appearance would change to look appropriately more good or evil. Throw in the options to buy a home and get married, and you had a revolutionary RPG that was well ahead of its time.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.