11 Ways Monolith Should Have Made Shadow Of War

3. Enemy Variety Needed More Of A Shake Up

Middle Earth Shadow Of War
Monolith

Shadow of War attempted to fix the first game's problem with enemy variety by adding in huge new trolls and fire-breathing Drakes, but it didn't resolve the core issues that haunted the original release's rogues gallery. Because while these additions were welcome, it was the regular orcs that players had problems with fighting over and over.

Tackling basic axe-wielding enemies is fine, but fans have seen all of their variations too many times before. Guys with shields that you have to hit from behind, ranged enemies you should take out first and orcs that need to be stunned before you can get a shot in are all staples of action games like this, and for the most part are ripped straight from Rocksteady's Arkham series.

The thing is, these enemy types were boring then, too. Shoving the same uninspired enemies at players only results in the same uninspired combat patterns, leading to fights that lack a necessary level of excitement.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.