12 Abusive Video Game Sequels That Completely Missed The Point

1. Resident Evil 5

The Resident Evil franchise has evolved considerably over the years, beginning as a fixed-perspective horror game with ridiculous tank controls. The biggest changes came when the fourth game was released, introducing a total gameplay overhaul, namely an over-the-shoulder camera and greater focus on action over scares. Still, Resident Evil 4 managed to be an intense, disturbing experience all by itself, but simply streamlined some of the game's more frustrating features, such as the save system, which only really served to artificially inflate the difficulty level anyway. With the game's huge success, Capcom attempted to go even further this way for Resident Evil 5, but basically blew it. Simply, the fifth game was even more action-packed than the fourth game, at the total expense of tension and scares: typically Chris is just too over-powered for the enemies to be frightening. Also, transforming Chris into a steroid-pumped action figure didn't help this, nor did the addition of a poorly-programmed AI buddy to help fend off the zombie horde. By this point, Resident Evil was past the point of no return. This trend continued with the awful Resident Evil 6, which released to the worst reviews of the series. Are there any other video game sequels that just missed the point? Let us know in the comments!
 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.