12 Abusive Video Game Sequels That Completely Missed The Point

6. Tomb Raider: The Angel of Darkness

During its PS1 days, the Tomb Raider series went from strength to strength, with the second game especially being regarded as the best of the lot. Subsequent games continued to add new movements and slick animations to Lara Croft's repertoire, and the fourth game was particularly notable for its shocking ending, in which Lara is presumed to have been killed. Though the fifth game, Chronicles, was a bit of a cop-out story-wise given that it was mostly told in flashback form, it still delivered in gameplay terms. Then came Lara's highly-anticipated leap to the PS2 with Angel of Darkness, which somehow took the most complained-about aspect of the previous games (the controls) and made it even worse. This in turn made the game more difficult to play, even if the AI was considerably more stupid than it had been in previous titles. On top of this, the game's chock full of ridiculous glitches, making it difficult to persevere to the end. Thankfully the series then took 3 years out to regroup, and same surging back with a number of solid entries such as Legend, Anniversary and Underworld, before the 2013 reboot came along and blew every previous game out of the water.
 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.