12 Big-Budget Video Games That Launched Completely Broken

1. Sim City (2013)

Few games manage to get out the door in quite such a spectacularly broken stage as last year's Sim City. We're not only talking broken, we're talking completely unplayable on release - so bad in fact that EA attempted to patch up the many gaping wounds by offering a handful of their other titles as recompense. Factor in that one of those titles was one of the most disappointing of all time in Mass Effect 3, and the whole thing was a rather large PR nightmare. It was our old friend server issues at it again, which points to a pretty large problem with all this 'always-online' stuff that should probably be addressed - being we're forking out increased amounts of cash for increasingly shoddy games. The game itself was broken in ways intrinsic to its design; things like being unplayable offline alienated the majority of the userbase right-away, as well as having faulty A.I. that wandered around the map at random, not remotely living up to the "revolutionary" way it was first advertised - oh and the fact EA had to literally disable features so people could actually play it at all - yeah, it was inexcusable. Which other titles had huge budgets behind them, yet upon release totally dropped the ball? Let us know in the comments!
 
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.