12 Biggest Problems With All Video Games In 2015

10. You Can See Right Through Every Business Practice

Do you know what the average age of a gamer is? 35. And do you also know what pretty much every 35-year old will tell you? When they're aware of being ripped off. Juggling bills and income wages with a living cost will do that to you, and most likely far before you reach 35 too. As soon as something like Evolve announces it's being built 'with DLC in mind' or that a game is advertised with a "Pre-order now to get this exclusive gun!"-type deal, it's the most off-putting "Are you KIDDING?!"-provocation of a reaction around. Somewhere along the way the industry seems to have forgotten the people who have been there from the start are still very much alive, and they're the ones shelling out their hard-earned to buy these machines and games for either themselves or their kids. There was always an air of "Do we really need these?" when the new consoles got announced and released, and more than ever now is the perfect realisation that no, we don't. Nobody forced developers into sky-high budgeting realms that need DLC to recoup, and the more ways titles are segmented out for the sake of cashing in on peoples' love for one of the most passionate mediums around is just loading the gun for a continuous backfire.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.