12 Hilariously Awesome Glitches Ever Engineered By Bethesda

2. Skyrim - Achieving Orbit

https://www.youtube.com/watch?v=M35w1wFUYtA Of all the bugs in Skyrim, there is on single one which stands out more this one. Discovered within mere hours of the game hitting shelves, players running into giants for the first time found an odd side effect from being hit by one of their clubs, they would be thrown into low orbit. While stomps, punches and strikes will all kill a player outright at early levels, the club itself apparently has a power comparable with Thor's hammer. This is actually the result of a design flaw core to the Gamebryo Engine and was present in previous titles, but it was never quite so obvious. Beyond the odd punch from a power fist there was nothing so powerful to show player characters reeling backwards from a strike. The reason low level characters are blasted into the stratosphere is thanks to the Dragonborn being killed is thanks to the high damage being transferred into additional momentum. Every point over the player's HP limit is effectively turned into kinetic energy, so a single strike of such insane power naturally results in a lot of momentum. It's also why you'll only see high level characters falling down or being knocked back a few meters rather than overshooting High Hrothgar. Unfortunately, while the club can be stolen and gifted to NPC companions with a little know-how, the same effect sadly isn't carried over to them Lydia one-shotting trolls with it any time soon.
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A gamer who has played everything from Daikatana to Dwarf Fortress. An obsessive film fanatic valuing everything from The Third Man to Flash Gordon. An addict to tabletop titles, comics and the classics of science fiction, whatever media they are a part of.