12 Hilariously Awesome Glitches Ever Engineered By Bethesda

5. Fallout 3 - The Head Of Holding

This is one which is actually present throughout all of Bethesda's open world games to an extent, but first became truly viable in Fallout 3. Anyone who has played a couple of hours of Oblivion, Skyrim or any other title will know that along with looting from NPCs they can also deposit items in them. While often only used to reverse pickpocket items to ensure the survival of certain characters, it can make corpses an incredibly useful storage device. Without any weight being carried over to the body itself, players can drop a few dozen particularly heavy items into the inventory of a dead guard, then drag his corpse across the land with no encumbrance. Unfortunately even this is fairly slow as bodies can only be pulled at a very slow speed. This is where Fallout 3 comes in. With its VATS system, players could now pick off any location with extreme precision and dismember bodies at will. Head-shots in particular - with the right kind of rifle - could decapitate bodies within a few rounds, yet could still be selected and picked up to loot everything the NPC was carrying on him. So, surprise surprise, players found that carrying the head of a single person was far easier than dragging corpses. So long as they kept hold of it and one eye on where it might roll too if dropped for a fight, anyone strolling about the Capitals Wasteland could now store enough power armour to outfit an entire Enclave patrol in one head. Suddenly encumbrance wasn't that big a problem any more.
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A gamer who has played everything from Daikatana to Dwarf Fortress. An obsessive film fanatic valuing everything from The Third Man to Flash Gordon. An addict to tabletop titles, comics and the classics of science fiction, whatever media they are a part of.