12 Reasons You Were Wrong About Batman: Arkham Origins

3. Unique Multiplayer

Unnecessary? Yes. Bad? No.

Even though Splash Damage's multiplayer component felt like a strange addition to a series that had yet to wade outside of the single-player realm, it still turned out to be an enjoyable portion of the prequel package offered by Warner Bros. Taking on the familiar domination game-type, Arkham Origins' multiplayer gave players the chance to battle each other both as Bane and Joker's gangs, and as the dynamic duo themselves.

Taking inspiration from the likes of Gears of War and Star Wars: Battlefront, the multiplayer element was all kinds of fun with friends - especially when being stalked by Batman all on your lonesome.

Though not as deep as one would hope it to be, customisation and level progression provided ample game-time for those wishing to extend the life of Origins' already meaty campaign, and there was also a wide variety of weapons and gadgets to suit various players' particular play-styles.

Perhaps the only disappointment to be noted with Origins' multiplayer was its lack of expansion. There was a lot of potential for other gangs to be added, as well as more maps and game modes. It may be unfair to say that plans for DLC were shelved as a reaction to the mediocre reception the title garnered, but Arkham Origins' multiplayer really didn't deserve the hate.

Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.