12 Things You Didn't Know About Fallout 3

6. A Bunch Of Monster Designs Never Made The Final Game

Fallout 76 Floater
Bethesda

Fallout 3 isn't exactly lacking in unique and awful monsters to fight, but Bethesda had plenty of ideas and designs during development that sadly had to be cut for the final release.

A bunch of these were different variations on the floater, a monster type which was left on the cutting room floor. These essentially would have been like a mix between Doom's cacodemons and Fallout's bloaters, being weird blobs of mutated flesh and teeth that, as their name suggests, float around the wasteland.

Oh, they'd burp toxic gas as well. Never good. In fact, always bad. Fortunately, a variation on these guys eventually showed up in Fallout 76.

Other discarded concepts included a Catfish Mirelurk, which would have essentially been a giant mutated catfish, and a variation on Wanamingos, which appeared first in Fallout 2.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.