12 Worst Superhero Video Games Of All Time

Superheroes! Don't bother assembling, please?

Iron Man 2008 Sega Video Game
SEGA

Superheroes are almost tailor-made for video games. These larger-than-life characters with their interesting backstories, cool abilities and diverse rosters of villains and allies should all go hand-in-hand with the gaming medium, but that begs the question: why on earth have there been so many truly godawful superhero video games?

Long before Rocksteady perfected Batman's gameplay in the Arkham series, and long before Insomniac nailed every nuance of Spider-Man's web swinging abilities, both of these poor superheroes have suffered throughout the years in some true horrors.

It's not limited to them either. Good old Aquaman, the Watchmen, Catwoman and various others have all starred in games that sullied their reputation and made anyone who played them want to go cry in a corner somewhere. From terrible movie tie-ins to games that had their creative direction controlled - and ruined - by a superhero's creators, there's plenty of examples of these terrible super-powered adventures to choose from.

In honour of these truly atrocious pieces of gaming history, it's time to somehow wander through the long, dark and scary quagmire that is terrible superhero games, and find the ones which can truly claim to be the best of the worst...

12. Superman 64

Iron Man 2008 Sega Video Game
Titus Interactive SA

You can't write about the worst of superhero games without the most infamous of the lot - Superman 64.

Good old Supes hasn't had the best of luck in video games. Despite being seemingly ripe for the picking as a game character, there's never really been a fantastic Superman game. Superman 64 is definitely not a good Superman game. In fact, it's barely even passable as a game in general.

In Superman 64, you roam around a virtual recreation of Metropolis where the bulk of the gameplay revolves around navigating Superman through a terribly-rendered city full of fog, usually flying through rings and occasionally stopping to pick up an object.

That's basically it for the game. It plays terribly, nothing is fun, and it's incredibly deserving of all the ire that gets thrown towards it.

It's easy to point the blame at the developers, Titus Interactive for releasing a title in this state, but in a 2011 interview, Eric Caen, the game's producer, revealed that the game ended up as it was because Warner Bros and DC Comics heavily controlled what happened in the game. They didn't want Superman to fight real people - hence the virtual world - and around 10% of the original design made it into the final product.

A PlayStation version was also due for release after the huge failure of the N64 title, but the license expired and it never got off the ground.

Contributor
Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.