14 Most BROKEN Video Games Of The Decade
11. SimCity (2013)
No, it wasn't microtransactions this time, but EA had the bright idea of tying SimCity's core gameplay to an always-online connection. Why? Because according to the game's creative director, Ocean Quigley, EA wanted a "platform for content" they could plug DLC and additional purchases into.
Infuriatingly, this even applied when you were offline, and as the game's servers couldn't handle the load of incoming players, it resulted in a literal countdown clock on-screen, denoting when you could access the game you just bought.
Wait times were upwards for 20 minutes on a good day, and even when you got into the game, SimCity's A.I. was a shell of it advertised self, and scores of signature features had been streamlined for the worst, or removed altogether.
EA's response? To sell "hot air balloon DLC", with Quigley comparing the project to a "sinking ship", and saying the game's "back-end [was] collapsing in flaming server rooms".
Ouch.