You had one job: Wrap up the loose ends. Until Watch Dogs took its crown, this was the go-to game for en masse hate-a-thons throughout the last few years, but not entirely because of its ending. ME3 tends to get thrown under the bus (and reverse-parked over) due to the absolute train-wreck that was its final half hour or so, but even from the start there were a few things that just felt a bit amiss about the entire experience. In an attempt to flesh out your Commander Shepard character, Bioware opted to let them speak for themselves in far more scenes, whereas before you'd chosen every dialogue choice and meaningful action. It was done because one of the main parts of the narrative was Shepard's relation to a young boy at the start of the game who appears to be killed by the alien Reapers, who he/she then has recurring nightmares about. However this doesn't exactly seem like the right sort of behaviour for a militaristic space marine, who if you so chose was a total hardass when it came to their crew, punching journalists for asking too many questions and throwing other characters out of windows for not cooperating. It was an element to the overall story that just didn't sit well with the previous game's allowance for open-ended exploration and realisation of character, something that was further compounded by a release-day bug that didn't recognise some peoples' previous saves, meaning they couldn't carry over their established characters regardless. Throw in a host of graphical glitches where character models would sometimes not load in and make it look as if you were talking to thin air, an animation system that jolted between one state and the next and an overall plot that actually made you feel bad for exploring the galaxy, and part three's problems were far greater than just the ending.